head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Mobile production-chain and layout optimisation paced by timers.

Optimization · Pure Optimization
A studio-management economy puzzle dressed up as Hollywood moviemaking.
SimCity BuildIt leans Optimization (Pure Optimization); The Movies leans Optimization (Pure Optimization).
The Movies leans a little harder on execution, though the gap is small.
SimCity BuildIt
Tapping menus has no skill floor
The Movies
Menu and drag management, no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity BuildIt
No adversary; trade is asynchronous
The Movies
No adaptive rival studios to outwit
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity BuildIt
Market prices and material drops add mild randomness
The Movies
Star moods and script rolls add light randomness
The Movies leans a little harder on optimization, though the gap is small.
SimCity BuildIt
Production chains, layout and currency timing are the whole game
The Movies
Studio economy, staffing and timing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.