head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Sifting a found phone's hidden contents to assemble one fixed mystery.

Optimization · Pure Optimization
Lateral-thinking puzzle solving that converges to a walkthrough once solutions are known.
Simulacra leans Optimization (Systems & Chaos); The Secret of Monkey Island: Special Edition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Simulacra
Tapping through a phone interface
The Secret of Monkey Island: Special Edition
Pointing and clicking has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Simulacra
The entity is scripted horror, not an adapting mind
The Secret of Monkey Island: Special Edition
Insult swordfighting is scripted dialogue lookup, not prediction
Simulacra leans a little harder on variance, though the gap is small.
Simulacra
The mystery is hidden information uncovered once
The Secret of Monkey Island: Special Edition
Puzzle solutions are hidden information until discovered
The Secret of Monkey Island: Special Edition leans a little harder on optimization, though the gap is small.
Simulacra
Piecing clues from texts and apps is the whole test
The Secret of Monkey Island: Special Edition
Once solutions are known the game is fully solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.