head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A physics-driven skateboarding game where analog trick execution precision is the entire skill dimension.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Skate. leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Skate. leans a little harder on execution, though the gap is small.
Skate.
Flick-it controls for tricks demand precise analog stick timing
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Skate.
No adaptive opponent in the trick-execution sandbox
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario Maker leans a little harder on variance, though the gap is small.
Skate.
Physics engine introduces mild chaos on complex terrain
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Skate.
Spot selection and trick sequencing for score chases have learnable optimal lines
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.