head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Pure Mechanics
A casual carnival pointing test with light high-score target memory.
Sleeping Dogs leans Execution (Practiced Mastery); Toy Story Mania! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
Toy Story Mania!
Rapid target pointing and firing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
Toy Story Mania!
Galleries are scripted carnival sequences
Toy Story Mania! leans a little harder on variance, though the gap is small.
Sleeping Dogs
minor loot and traffic randomness
Toy Story Mania!
Bonus target spawns vary slightly between plays
Sleeping Dogs leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
Toy Story Mania!
Learning high-value target locations adds thin strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.