head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A twin-stick arcade shooter framed as a lethal game show of swarming arenas and prizes.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Smash TV leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Smash TV leans a little harder on execution, though the gap is small.
Smash TV
Twin-stick aim and dodging through swarming arenas is everything.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smash TV
Mobs rush mindlessly on scripts.
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario Maker leans a little harder on variance, though the gap is small.
Smash TV
Spawn timing and pickups vary modestly.
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Smash TV
Room order, powerup priorities, and boss patterns are learnable.
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.