head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.

Variance · Light / Casual
A relaxing hidden-object game finding cats in a holiday village.
SOMA leans Optimization (Light / Casual); Travellin Cats in Jingle Jam leans Variance (Light / Casual).
SOMA leans a little harder on execution, though the gap is small.
SOMA
Light stealth, gentle inputs.
Travellin Cats in Jingle Jam
Clicking hidden cats requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SOMA
Creatures follow scripts.
Travellin Cats in Jingle Jam
Solo hidden-object game with no opponent
Travellin Cats in Jingle Jam leans a little harder on variance, though the gap is small.
SOMA
Some hiding spot variation.
Travellin Cats in Jingle Jam
Cat positions are hidden until spotted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SOMA
Few systems to optimize.
Travellin Cats in Jingle Jam
Systematic scanning speeds finding them all
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.