head to head
Sonic Adventure DX: Director's CutvsStunts
Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery); Stunts leans Execution (Practiced Mastery).
Sonic Adventure DX: Director's CutStunts
Axis by axis
Execution6 vs 7
Stunts leans harder on execution: Threading loops and jumps without crashing demands precise driving
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Stunts leans harder on optimization: Optimal lines and car choice per track are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

