head to head
Tribes 2 asks more than SoulCalibur V, and the gap is execution.

Execution · Competitive PvP
Weapon-spacing execution and live conditioning battles against human opponents.

Execution · Pure Mechanics
Classic large-scale CTF shooter built on momentum physics and absurd projectile leads.
SoulCalibur V leans Execution (Competitive PvP); Tribes 2 leans Execution (Pure Mechanics).
Tribes 2 leans clearly harder on execution.
SoulCalibur V
Spacing, step timing and just-frame inputs reward trained hands
Tribes 2
Skiing physics and disc-jumping aim define the skill ceiling
SoulCalibur V leans a little harder on reads, though the gap is small.
SoulCalibur V
Versus humans, conditioning and throw-versus-mid guessing decides rounds
Tribes 2
Team PvP with adaptive human flag runners
Tribes 2 leans a little harder on variance, though the gap is small.
SoulCalibur V
Nothing hidden beyond the opponent's intent
Tribes 2
Visible battlefield, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SoulCalibur V
Frame data, matchup study and ring positioning are deep homework
Tribes 2
Base assets, vehicles, and route planning reward team strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.