head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Choosing between three distinct playstyle routes through consistent guard layouts for optimal SMI scores.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Splinter Cell: Blacklist leans Optimization (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
The Evil Within leans a little harder on execution, though the gap is small.
Splinter Cell: Blacklist
Mark-and-execute and fast takedowns raise the physical ceiling
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Splinter Cell: Blacklist
Enemies react on scripted alert logic, not player-specific profiling
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
The Evil Within leans a little harder on variance, though the gap is small.
Splinter Cell: Blacklist
Patrol density and item placement are consistent across runs
The Evil Within
Chest contents and drop tables have minor variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Splinter Cell: Blacklist
SMI scoring system incentivises optimal ghost, panther, or assault routing
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.