head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos); The Last Guardian leans Optimization (Systems & Chaos).
Spooky's Jump Scare Mansion leans a little harder on execution, though the gap is small.
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
The Last Guardian
Trico is willful but not modeling you adversarially
Spooky's Jump Scare Mansion leans a little harder on variance, though the gap is small.
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
The Last Guardian
Trico's unpredictable compliance adds noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.