head to head
Worms W.M.D asks more than Spy vs Spy, and the gap is execution.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Spy vs Spy leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Spy vs Spy
Simple movement and item fiddling under time pressure
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Spy vs Spy leans a little harder on reads, though the gap is small.
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spy vs Spy
Item locations are hidden information each round
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.