head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A rail shooter testing aim and reflexes through scripted space battles.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Star Wars Arcade leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Arcade
Aiming and dodging in rail combat decides survival
The Need for Speed
Holding racing lines at speed through traffic is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Arcade
Enemy ships follow scripted attack patterns
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Arcade
Minor variation in enemy approaches
The Need for Speed
Traffic patterns add mild run-to-run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Arcade
Memorizing waves and conserving shields helps
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.