head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.
Star Wars: Battlefront II leans Execution (Competitive PvP); Tecmo Super NBA Basketball leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Tecmo Super NBA Basketball leans a little harder on variance, though the gap is small.
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Tecmo Super NBA Basketball leans a little harder on optimization, though the gap is small.
Star Wars: Battlefront II
Class choice and map control reward learned plans
Tecmo Super NBA Basketball
Play calling and roster management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.