head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
The podracing game whose risk-reward boost system creates a brutal pure-speed skill ceiling.

Execution · Pure Mechanics
The sequel adds branching routes and quicker targets to the arcade light-gun formula.
Star Wars Episode I: Racer leans Execution (Pure Mechanics); Virtua Cop 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Episode I: Racer
Boost management at 600mph through canyons is pure hands.
Virtua Cop 2
Faster targets and hostage shots sharpen the aim test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Episode I: Racer
AI racers follow fixed behaviour.
Virtua Cop 2
Rail sequences are fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Episode I: Racer
Fixed tracks; nothing meaningful hidden.
Virtua Cop 2
Branch choices aside, runs are identical
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Episode I: Racer
Pod part upgrades and track memorization converge quickly.
Virtua Cop 2
Route branches and spawn memorization drive scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.