head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.

Execution · Practiced Mastery
Alt-history FPS pivoting between brutal combat and quiet moments.
Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery); Wolfenstein: The New Order leans Execution (Practiced Mastery).
Star Wars Jedi: Fallen Order leans a little harder on execution, though the gap is small.
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Wolfenstein: The New Order
Dual-wield shooting and movement demand inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Wolfenstein: The New Order
Nazi AI scripted, predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
Wolfenstein: The New Order
Almost no randomness.
Star Wars Jedi: Fallen Order leans a little harder on optimization, though the gap is small.
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
Wolfenstein: The New Order
Perks and weapon upgrades light.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.