head to head
StarCraft asks more than The Lord of the Rings: The Battle for Middle-earth II, and the gap is execution.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
StarCraft leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
StarCraft leans clearly harder on execution.
StarCraft
APM and micro control ceiling is huge
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
StarCraft leans a little harder on reads, though the gap is small.
StarCraft
scouting and predicting human opponent builds
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on variance, though the gap is small.
StarCraft
minimal hidden info beyond fog of war
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
StarCraft leans clearly harder on optimization.
StarCraft
build orders and economy are near-solvable
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.