head to head

StarCraft cover artvsThe Lord of the Rings: The Battle for Middle-earth II cover art

StarCraftvsThe Lord of the Rings: The Battle for Middle-earth II

StarCraft leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).

EXECUTION7 /10READS6 /10VARIANCE1 /10OPTIMIZATION9 /10
StarCraftThe Lord of the Rings: The Battle for Middle-earth II

Axis by axis

Execution7 vs 5

StarCraft leans harder on execution: APM and micro control ceiling is huge

Reads6 vs 5

StarCraft leans harder on reads: scouting and predicting human opponent builds

Variance1 vs 2

The Lord of the Rings: The Battle for Middle-earth II leans harder on variance: Mostly open information, light randomness

Optimization9 vs 7

StarCraft leans harder on optimization: build orders and economy are near-solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

StarCraft

full breakdown

The Lord of the Rings: The Battle for Middle-earth II