head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
State of Decay 2 leans Optimization (Systems & Chaos); The Banner Saga leans Optimization (Systems & Chaos).
State of Decay 2 leans a little harder on execution, though the gap is small.
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
The Banner Saga leans a little harder on reads, though the gap is small.
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2
Base building, resource routing and survivor management drive survival
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.