head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Still Wakes the Deep leans Optimization (Practiced Mastery); The Wolf Among Us leans Optimization (Pure Optimization).
Still Wakes the Deep leans a little harder on execution, though the gap is small.
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Still Wakes the Deep leans a little harder on variance, though the gap is small.
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
The Wolf Among Us
Investigation choices partially obscure which evidence matters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.