head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.

Optimization · Practiced Mastery
Learning scripted NPC routines and choice consequences in a yandere-style fangame.
Still Wakes the Deep leans Optimization (Practiced Mastery); Yanloveless Simulator leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
Yanloveless Simulator
Basic third-person navigation, little twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
Yanloveless Simulator
NPC routines are scripted schedules, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
Yanloveless Simulator
Story outcomes hide behind unexplored choice branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
Yanloveless Simulator
Learning NPC schedules and choice consequences drives progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.