head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Stylish aim and slow-motion positioning against waves of scripted goons.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Stranglehold leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Stranglehold
Slow-motion dive-shooting still rewards aim and style timing
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stranglehold
Goons spawn in scripted waves, never adapting
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
Stranglehold
Destructible arenas play out the same each run
The Last of Us Part II
First-encounter unknowns only
The Last of Us Part II leans a little harder on optimization, though the gap is small.
Stranglehold
Style-point economy and Tequila Time management are learnable
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.