head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A modern beat-em-up where precise combo execution and enemy-pattern mastery are the skill ceiling.

Execution · Practiced Mastery
A twin-stick action shooter testing aim and crowd control against scripted hordes.
Streets of Rage 4 leans Execution (Practiced Mastery); Warhammer 40,000: Kill Team leans Execution (Practiced Mastery).
Streets of Rage 4 leans a little harder on execution, though the gap is small.
Streets of Rage 4
Precise combo strings, parry timing, and star-move usage are decisive
Warhammer 40,000: Kill Team
Twin-stick aiming and dodging waves is the action core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage 4
Enemies use scripted attack patterns; no adaptive opponent
Warhammer 40,000: Kill Team
Enemy hordes are scripted, not adapting minds
Warhammer 40,000: Kill Team leans a little harder on variance, though the gap is small.
Streets of Rage 4
Enemy arrangement is largely fixed; minimal RNG
Warhammer 40,000: Kill Team
Enemy spawns and drops add bounded randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage 4
Character selection, route sequencing, and score management reward study
Warhammer 40,000: Kill Team
Class abilities and upgrade paths reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.