head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.
Stronghold leans Optimization (Pure Optimization); Tom Clancy's Ghost Recon: Shadow Wars leans Optimization (Pure Optimization).
Stronghold leans a little harder on execution, though the gap is small.
Stronghold
minimal, mostly clicking and management
Tom Clancy's Ghost Recon: Shadow Wars
Selecting units on a grid demands no twitch
Tom Clancy's Ghost Recon: Shadow Wars leans a little harder on reads, though the gap is small.
Stronghold
AI opponents are scripted, minor prediction
Tom Clancy's Ghost Recon: Shadow Wars
AI follows turn-based tactical scripts, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Stronghold
minor resource and raid randomness
Tom Clancy's Ghost Recon: Shadow Wars
Hit chances add small randomness to combat
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stronghold
economy and castle-building near-solvable
Tom Clancy's Ghost Recon: Shadow Wars
Positioning, ability synergy and turn planning is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.