head to head
Styx: Shards of DarknessvsUndertale
Styx: Shards of Darkness leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
Styx: Shards of DarknessUndertale
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Styx: Shards of Darkness leans harder on variance: Level geometry is consistent; knowledge transfers cleanly between attempts
Optimization8 vs 7
Styx: Shards of Darkness leans harder on optimization: Clone economy, rope optimisation, and route planning are the lead skill
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

