head to head
Sunless SeavsToeJam & Earl
Sunless Sea leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
Sunless SeaToeJam & Earl
Axis by axis
Execution1 vs 2
ToeJam & Earl leans harder on execution: Slow exploration with light dodging of Earthlings
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 4
Sunless Sea leans harder on optimization: Trade routes and fuel math converge once mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

