head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Arcade run-and-gun reflexes against fully memorisable boss patterns.

Execution · Pure Mechanics
A vertical scroller testing bullet-dodging execution over memorised enemy wave patterns.
Sunset Riders leans Execution (Pure Mechanics); SWIV leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Riders
Dodging bullet spreads and snap-shooting bosses is everything
SWIV
Weaving through dense bullet patterns is the whole vertical-shooter test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Riders
Bandits and bosses cycle memorisable arcade patterns
SWIV
Enemy waves are scripted spawns, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Riders
Spawns are deterministic each credit
SWIV
Almost fully deterministic once patterns are memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Riders
Pattern memorisation for one-credit clears is the meta-game
SWIV
Learning spawn layouts and power-up routes raises the ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.