head to head
Temple Run 2 asks more than Super Mario Maker, and the gap is variance.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.

Execution · Twitch Chaos
Sustained reaction-swiping against procedurally shuffled obstacle segments.
Super Mario Maker leans Execution (Pure Mechanics); Temple Run 2 leans Execution (Twitch Chaos).
Super Mario Maker leans a little harder on execution, though the gap is small.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Temple Run 2
Split-second swipes at rising speed are the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Levels are static once built; nothing adapts
Temple Run 2
No opponent; the track does not adapt
Temple Run 2 leans clearly harder on variance.
Super Mario Maker
Unknown user levels are hidden information until attempted
Temple Run 2
Procedural track segments keep each run unpredictable
Super Mario Maker leans a little harder on optimization, though the gap is small.
Super Mario Maker
Mastering tool tech and level conventions is learnable
Temple Run 2
Powerup upgrades and objectives add a thin meta layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.