head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.

Variance · Light / Casual
An authored branching story; the test is emotional choice, not skill.
Tales from the Borderlands leans Variance (Light / Casual); The Walking Dead: The Final Season leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
Occasional QTEs are the only physical demand
The Walking Dead: The Final Season
QTEs are forgiving prompts, not a skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
No opponent of any kind
The Walking Dead: The Final Season
No opponent; characters react along authored branches
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
Story branches are unknown until chosen
The Walking Dead: The Final Season
Branch outcomes are hidden on a first playthrough only
The Walking Dead: The Final Season leans a little harder on optimization, though the gap is small.
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
The Walking Dead: The Final Season
Little to solve beyond seeing the story branches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.