head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A fragmented surveillance drama where keyword searches and clip assembly reconstruct a hidden story.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Telling Lies leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Search-and-playback interface demands no motor skill
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Pre-recorded footage has no adaptive component
The Curse of Monkey Island
no adaptive opponent
Telling Lies leans a little harder on variance, though the gap is small.
Telling Lies
Non-linear fragmented footage obscures the timeline and relationships
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Methodical keyword search and clip ordering reconstructs the hidden narrative
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.