head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A tennis simulation testing shot execution and reading opponent positioning.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Tennis World Tour 2 leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tennis World Tour 2
shot timing, positioning, and precision control
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Warface leans a little harder on reads, though the gap is small.
Tennis World Tour 2
human opponents adapt shot placement
Warface
Human PvP positioning and peek mind-games in versus modes.
Warface leans a little harder on variance, though the gap is small.
Tennis World Tour 2
minor ball-physics unpredictability
Warface
Spawn and enemy position uncertainty, minor.
Warface leans a little harder on optimization, though the gap is small.
Tennis World Tour 2
minor player/equipment choice
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.