head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
Courtroom logic puzzles testing deduction of fixed contradictions inside a scripted story.
The Curse of Monkey Island leans Optimization (Pure Optimization); The Great Ace Attorney 2: Resolve leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
pointing and clicking only
The Great Ace Attorney 2: Resolve
Presenting evidence takes no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
The Great Ace Attorney 2: Resolve
Witnesses are scripted; contradictions never adapt to you
The Curse of Monkey Island leans a little harder on variance, though the gap is small.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Great Ace Attorney 2: Resolve
Case truths are hidden only until the script reveals them
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
The Great Ace Attorney 2: Resolve
Each trial is a fixed logic chain with one solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.