head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
Working through fixed adventure-game puzzle chains at a leisurely pace.
The Curse of Monkey Island leans Optimization (Pure Optimization); Trüberbrook leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
pointing and clicking only
Trüberbrook
Point-and-click, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
Trüberbrook
No opponent of any kind
The Curse of Monkey Island leans a little harder on variance, though the gap is small.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
Trüberbrook
Puzzle solutions are hidden until discovered, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
Trüberbrook
Working out scripted puzzle chains is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.