head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A cinematic horror story on a ghost ship where choices and QTEs decide who survives.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
The Dark Pictures Anthology: Man of Medan leans Variance (Systems & Chaos); The Last Guardian leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: Man of Medan
QTEs and heartbeat prompts need basic timing.
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: Man of Medan
No adaptive opponent; horrors are scripted.
The Last Guardian
Trico is willful but not modeling you adversarially
The Dark Pictures Anthology: Man of Medan leans a little harder on variance, though the gap is small.
The Dark Pictures Anthology: Man of Medan
Hidden branching consequences until the routes are mapped.
The Last Guardian
Trico's unpredictable compliance adds noise
The Last Guardian leans a little harder on optimization, though the gap is small.
The Dark Pictures Anthology: Man of Medan
Once branches are known, keeping everyone alive is solvable.
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.