head to head

The Legend of Zelda: A Link Between Worlds cover artvsThief cover art

The Legend of Zelda: A Link Between WorldsvsThief

The Legend of Zelda: A Link Between Worlds leans Optimization (Pure Optimization); Thief leans Optimization (Pure Optimization).

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
The Legend of Zelda: A Link Between WorldsThief

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

The Legend of Zelda: A Link Between Worlds

full breakdown

Thief