head to head
The Lord of the Rings: Conquest asks more than The Simpsons Wrestling, and the gap is execution.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.

Execution · Light / Casual
A shallow mashy wrestler where exploiting janky moves beats any deep skill.
The Lord of the Rings: Conquest leans Execution (Competitive PvP); The Simpsons Wrestling leans Execution (Light / Casual).
The Lord of the Rings: Conquest leans clearly harder on execution.
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
The Simpsons Wrestling
Mashy controls with little precision to reward
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
The Simpsons Wrestling
Versus humans involves light habit-reading
The Simpsons Wrestling leans a little harder on variance, though the gap is small.
The Lord of the Rings: Conquest
Objective maps are fixed and visible
The Simpsons Wrestling
Janky collision adds accidental randomness
The Lord of the Rings: Conquest leans a little harder on optimization, though the gap is small.
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
The Simpsons Wrestling
Each character's spam-able power move is quickly found
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.