head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
The Lord of the Rings Online leans Optimization (Pure Optimization); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Tzar: The Burden of the Crown leans a little harder on reads, though the gap is small.
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.