head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.

Optimization · Pure Optimization
A real-time tabletop tactics game testing positioning and cooldown management.
The Lord of the Rings Online leans Optimization (Pure Optimization); Wartile leans Optimization (Pure Optimization).
The Lord of the Rings Online leans a little harder on execution, though the gap is small.
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
Wartile
Real-time cooldown timing adds light dexterity demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Wartile
AI enemies are scripted; no adaptive opponent to read
Wartile leans a little harder on variance, though the gap is small.
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Wartile
Card draws and combat rolls inject randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
Wartile
Positioning figurines and timing ability cooldowns is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.