head to head
Warcraft III: Reign of Chaos asks more than The Lord of the Rings: The Battle for Middle-earth, and the gap is execution.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Warcraft III: Reign of Chaos leans clearly harder on execution.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Warcraft III: Reign of Chaos leans a little harder on reads, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Lord of the Rings: The Battle for Middle-earth →
full breakdown
Warcraft III: Reign of Chaos →