head to head

The Lord of the Rings: The Battle for Middle-earth cover artvsWorld of Warships cover art

The Lord of the Rings: The Battle for Middle-earthvsWorld of Warships

The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); World of Warships leans Reads (Mind & Math).

EXECUTION5 /10READS6 /10VARIANCE3 /10OPTIMIZATION7 /10
The Lord of the Rings: The Battle for Middle-earthWorld of Warships

Axis by axis

Execution5 vs 4

The Lord of the Rings: The Battle for Middle-earth leans harder on execution: Micro and multitasking under real-time pressure

Reads6 vs 7

World of Warships leans harder on reads: Map positioning and spotting are reads

Variance3 vs 5

World of Warships leans harder on variance: Shell dispersion and matchmaker swings

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

The Lord of the Rings: The Battle for Middle-earth

full breakdown

World of Warships