head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.

Optimization · Systems & Chaos
A short time-loop horror testing observation and deduction across repeating corridors.
The Quarry leans Optimization (Systems & Chaos); We Went Back leans Optimization (Systems & Chaos).
The Quarry leans a little harder on execution, though the gap is small.
The Quarry
QTE prompts are the only dexterity test
We Went Back
Walking a looping station needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
No adaptive opposition, only branching scripts
We Went Back
Scares trigger on script, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
Hidden branch logic surprises until paths are mapped
We Went Back
Loop changes are unknown until observed once
We Went Back leans a little harder on optimization, though the gap is small.
The Quarry
Choice outcomes converge to known survival routes
We Went Back
Noticing loop differences and deducing the exit is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.