head to head
World of Warships asks more than The Ship: Murder Party, and the gap is optimization.

Reads · Bluff & Deduction
Cruise passengers each hunt an assigned target while acting natural enough to avoid their own assassin.

Reads · Mind & Math
Naval PvP with positional warfare.
The Ship: Murder Party leans Reads (Bluff & Deduction); World of Warships leans Reads (Mind & Math).
World of Warships leans a little harder on execution, though the gap is small.
The Ship: Murder Party
Landing kills and fleeing guards needs some dexterity.
World of Warships
Slow aim with long lead times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Ship: Murder Party
Spotting which passenger is your human hunter is psychological.
World of Warships
Map positioning and spotting are reads
The Ship: Murder Party leans a little harder on variance, though the gap is small.
The Ship: Murder Party
Unknown quarry assignments and weapon luck cloud each round.
World of Warships
Shell dispersion and matchmaker swings
World of Warships leans clearly harder on optimization.
The Ship: Murder Party
Needs management and guard patterns are learnable systems.
World of Warships
Captain skills and ship builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.