head to head
Neither is simply harder - they are hard in different places. The Ship: Murder Party demands more variance; Worms W.M.D demands more execution.

Reads · Bluff & Deduction
Cruise passengers each hunt an assigned target while acting natural enough to avoid their own assassin.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
The Ship: Murder Party leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
The Ship: Murder Party
Landing kills and fleeing guards needs some dexterity.
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
The Ship: Murder Party leans a little harder on reads, though the gap is small.
The Ship: Murder Party
Spotting which passenger is your human hunter is psychological.
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
The Ship: Murder Party leans clearly harder on variance.
The Ship: Murder Party
Unknown quarry assignments and weapon luck cloud each round.
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
The Ship: Murder Party
Needs management and guard patterns are learnable systems.
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.