head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
The Simpsons: Hit & Run leans Optimization (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Simpsons: Hit & Run
Forgiving driving and light platforming
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Simpsons: Hit & Run
No adaptive opposition exists
Thomas Was Alone
No opponent, narrated rectangles
The Simpsons: Hit & Run leans a little harder on variance, though the gap is small.
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
Thomas Was Alone
Levels fully visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.