head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.

Optimization · Pure Optimization
Solving designed encounters through party builds and pause-driven tactical positioning.
The Witcher leans Optimization (Pure Optimization); Tower of Time leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Rhythm-click combat needs only loose timing
Tower of Time
Real-time pause combat needs some micro, never twitch mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Enemies follow fixed styles and weaknesses
Tower of Time
Enemy waves are scripted encounters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Some unknown quest outcomes on first play
Tower of Time
Dungeon contents are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Signs, potions, and style matchups form the real game
Tower of Time
Party builds, skill synergies and time-manipulation tactics solve fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.