head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.

Optimization · Pure Optimization
A philosophical JRPG where mech fuel economy, deathblow routing, and ether optimization underpin its scripted encounters.
The Witcher leans Optimization (Pure Optimization); Xenogears leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Rhythm-click combat needs only loose timing
Xenogears
Gear AP combos and deathblow inputs require some sequence awareness
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Enemies follow fixed styles and weaknesses
Xenogears
All enemies scripted; no adaptive AI
Xenogears leans a little harder on variance, though the gap is small.
The Witcher
Some unknown quest outcomes on first play
Xenogears
Random encounter rate and minor gear fuel variance present
Xenogears leans a little harder on optimization, though the gap is small.
The Witcher
Signs, potions, and style matchups form the real game
Xenogears
Deathblow combos, Gear fuel economy, and ether investment are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.