head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Managing an unreliable police roster against random calls and solvable tactics.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
This Is the Police 2 leans Optimization (Systems & Chaos); Tyranny leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Menu management and slow tactical turns need no dexterity
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Story actors and criminals are scripted
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
This Is the Police 2 leans a little harder on variance, though the gap is small.
This Is the Police 2
Call outcomes and officer quirks roll unpredictably
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Tyranny leans a little harder on optimization, though the gap is small.
This Is the Police 2
Roster management, dispatch triage and tactical positioning are solvable
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.