head to head
Time SoldiersvsWarioWare: Smooth Moves
Time Soldiers leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
Time SoldiersWarioWare: Smooth Moves
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
WarioWare: Smooth Moves leans harder on variance: Random microgame draws keep each run unpredictable
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

