head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A trap-heavy sequel where level knowledge beats reflexes.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Tomb Raider II leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Tomb Raider II leans a little harder on execution, though the gap is small.
Tomb Raider II
Precise platforming plus more frequent gunplay
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider II
Human enemies still run fixed scripts
Trine
No opponent; puzzles are fixed
Tomb Raider II leans a little harder on variance, though the gap is small.
Tomb Raider II
Unknown traps and ambushes punish first runs
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider II
Route, key-item, and secret solving dominate
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.