head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Trek to Yomi leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Trek to Yomi leans a little harder on execution, though the gap is small.
Trek to Yomi
Parry and counter timing carries every duel
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Trek to Yomi
Enemies follow scripted attack patterns
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Trek to Yomi
Linear cinematic encounters, nothing hidden
Yakuza Kiwami
Minor randomness in encounters and minigames.
Yakuza Kiwami leans a little harder on optimization, though the gap is small.
Trek to Yomi
Learning combos and enemy patterns is solvable
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.