head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.

Execution · Pure Mechanics
Classic arena shooter with faction abilities.
Unreal Tournament (1999) leans Execution (Pure Mechanics); XDefiant leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
XDefiant
Fast arena TTK with no SBMM crutch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
XDefiant
Pre-aim and pacing duels reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
XDefiant
Minimal RNG, mostly skill outcomes
XDefiant leans a little harder on optimization, though the gap is small.
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
XDefiant
Faction abilities and attachments tune fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.