head to head
Worms W.M.D asks more than Witch It, and the gap is execution.

Reads · Pure Mind Games
Hide-and-seek mind games against humans who learn your favourite spots.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Witch It leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Witch It
Movement and prop placement need modest mechanical skill
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Witch It leans a little harder on reads, though the gap is small.
Witch It
Outguessing human hiders and seekers IS the game
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Witch It
Hiding spots and prop choices are hidden information each round
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans clearly harder on optimization.
Witch It
Map knowledge and spot repertoires help but never solve humans
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.